PLAYBOOK DESIGN STORIES ANDE-ANDE FROM PEOPLE FOR CHILDREN AGES 6-10 YEARS

Arum, Sekar and Purwatiningsih, Purwatiningsih and Nurfitri, Rina (2019) PLAYBOOK DESIGN STORIES ANDE-ANDE FROM PEOPLE FOR CHILDREN AGES 6-10 YEARS. Sarjana thesis, Sekolah Tinggi Informatika dan Komputer Indonesia Malang.

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Abstract

Introducing a love of reading activities in children is something that is very popular, especially with the aim that children have an interest in reading throughout life. However, the phenomenon that occurs when children lack interest in reading. Media in the form of a Playbook of Ande-Ande Lumut folklore is designed to help children aged 6-10 years increase good interest in reading, add insight into folklore, and understand the moral messages contained in the guidebook. The design methodology used is Sadjiman Ebdi Sanyoto which was made with the basic concept of problem solving. The analysis used 5W + 1H, namely what (who), who (who), when (when), where (where), why (why), and how (how). The purpose of the 5W + 1H analysis is to provide an overview of the results of the analysis used as a design strategy. Then all aspects summarized in the Playbook "Folklore Ande-Ande Lumut" can be distributed properly to children aged 6-10 years. Data collection techniques using interviews conducted for children aged 6-10 years, observations carried out in Malang bookstores, and journal documentation that fits the theme. The Ande-Ande Lumut Folklore Playbook contains 5 chapters in it, the first chapter Playbook "Disappearance of the Princess", the second chapter "Three Brothers and the Princess", the third chapter "The struggle of the Ande-Ande Lumut", the next chapter "Contest", the next chapter aired "Raden Panji Meeting Asmara Bangun and Putri Dewi Sekartaji". Playbook contains games and puppets. Playbook of Folklore Ande-Ande Lumut donated 30 pages with specifications of size 25cm x 25cm, direct cover, cover material of 210gram art paper and 210gram art paper manual. Playbook content consisting of stories, dialogue drawings, illustrations and games. Besides Playbook there are also supporting media such as totebag, t-shirts, pins, stickers and social media. In this study it can be concluded that the "Playbook Design of Ande-Ande Lumut Folklore" is used to increase reading motivation and add insight to stories of children aged 6-10 years. Read more about early childhood.

Item Type: Thesis (Sarjana)
Subjects: Others
Divisions: Visual Communication Design
Depositing User: Unnamed user with username editor_perpustakaan
Date Deposited: 10 Jun 2020 08:33
Last Modified: 11 Jun 2020 08:10
URI: http://repository.stiki.ac.id/id/eprint/1387

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