PERANCANGAN APLIKASI AUGMENTED REALITY UNTUK PENGENALAN RUANGAN MENGGUNAKAN MARKER 3D OBJECTS TRACKING

Alfianti Oktavia, Chaulina and Fila Setiawan, Rosandi and Christianto, Andrew (2019) PERANCANGAN APLIKASI AUGMENTED REALITY UNTUK PENGENALAN RUANGAN MENGGUNAKAN MARKER 3D OBJECTS TRACKING. Jurnal Ilmiah Teknologi Informasi, 13 (1). pp. 53-60. ISSN 0852-730X

[img]
Preview
Text (Full Paper)
2. Full Paper - Perancangan Aplikasi Augmented .pdf - Published Version

Download (1MB) | Preview
[img]
Preview
Text (Peer Review)
2. Peer Review - Augmented.pdf - Published Version

Download (223kB) | Preview
[img]
Preview
Text (Plagiarisme)
2. Plagiarisme - Perancangan Aplikasi AR.pdf - Published Version

Download (223kB) | Preview

Abstract

Android-based mobile application about room recognition is an application that is used to provide information to users about the location of the rooms on the STIKI Malang. This application is a mobile application based on Augmented Reality (AR) technology that is built on the Unity platform, using Blender in its design. In the introduction of room location, this application utilizes existing cameras on Smartphones that have been integrated with Unity applications, with the aim of bringing up objects for the part that the camera has highlighted in a certain area.

Item Type: Article
Subjects: Android > Physics
Divisions: Information System
Depositing User: Unnamed user with username editor_perpustakaan
Date Deposited: 23 Jun 2020 08:38
Last Modified: 23 Jun 2020 08:38
URI: http://repository.stiki.ac.id/id/eprint/1397

Actions (login required)

View Item View Item